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Software Engineering (Game Development) - Foundation Degree (Progression from Cert HE)*

Course details

Table with course details
Qualification name FdSc Software Engineering (Game Development)
Qualification level 5
Awarding organisation Lancaster University
Learning method Classroom based
Course hours Full-time
Course start date 13th September 2027
Cost £10,050.00
Attendance pattern Daytime

Discover the learning experience and opportunities you can expect from this course.

Build on the foundations developed in the Certificate of Higher Education in Computer Science: Software, Networking & AI by progressing onto the Foundation Degree in Software Engineering (Game Development). This pathway is designed for students who want to combine software engineering principles with the creativity and technical challenges of modern game development. Throughout the course, you will develop practical skills in programming, game engine development, game mechanics, artificial intelligence tools, and software design. Working with industry-standard technologies and development workflows, you will learn how games are planned, built, tested, and refined while developing the technical knowledge required for a career in software development. Alongside technical modules, you will complete work-based learning activities that help develop your professional skills and understanding of the wider games and technology industries. Upon successful completion of the Foundation Degree, you can progress to the BSc (Hons) Software Engineering (Game Development) top-up year, further developing your expertise and preparing for careers within the games, software, and interactive technology sectors.

Find out what qualifications and skills you will need for this course.

To progress onto the Foundation Degree (Year 2) in Software Engineering (Game Development) at Blackpool and The Fylde College, you must have successfully completed the Certificate of Higher Education in Computer Science: Software, Networking & AI (Year 1).

View the key features of this course.

The Software Engineering (Game Development) pathway includes six modules designed to develop your programming skills, technical knowledge, creativity, and professional confidence. Each module is assessed through a combination of practical development work and written assignments, helping you build a portfolio that reflects the skills used throughout the games and software industries. In Game Engine Development, you'll create interactive projects using modern development tools and techniques. Assessment focuses on your ability to design, develop, and evaluate software solutions within a game development environment. Prompt Engineering explores how artificial intelligence can support development workflows. You'll be assessed on your ability to design effective prompts, evaluate outputs, and demonstrate how AI tools can be applied within technical projects.

Understand how the course will be delivered.

Most courses are assessed via a combination of coursework, exams and practical assessments. Exams are formal, timed written assessments, carried out in a controlled environment and overseen by one or more invigilators. Coursework differs from exams in that it is usually non-timed and carried out independently. Practical assessments involve observation of your practical skills and competencies by a trained assessor. Please contact us for further details about the course.

Find out what material you will need.

The College is well known for its friendly and supportive environment. We have dedicated tutors to help you achieve your learning goals. We also have an experienced team of advisers who can provide additional support along with advice and guidance on a whole range of issues, free of charge. The important thing is that you make the most of your time with us and if we can help with that in any way, we will. Please contact us for further details about the course.

Find out more about exams, assignments and assessments.

Most courses are assessed via a combination of coursework, exams and practical assessments. Exams are formal, timed written assessments, carried out in a controlled environment and overseen by one or more invigilators. Coursework differs from exams in that it is usually non-timed and carried out independently. Practical assessments involve observation of your practical skills and competencies by a trained assessor.

The Software Engineering (Game Development) pathway prepares you for a career within the games industry and the wider software development sector. The skills developed throughout the course are highly transferable, combining programming, problem-solving, software design, and project development with an understanding of interactive digital experiences.

Table with course venue details
Name UNIVERSITY CENTRE
Address BLACKPOOL AND THE FYLDE COLLEGE
Park Road
Blackpool
Lancashire
FY1 4ES
Find on Google maps
Email visitors@blackpool.ac.uk
Phone 01253 352352
Website http://www.blackpool.ac.uk
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